Leader Secondary Skills

Each may have up to 5 secondary skills providing bonuses to the entire empire, colonies in a system, an entire fleet, or only the commander's ship. The effectiveness of each secondary skill is determined by its level of expertise: basic, advanced, or expert.

Each time a leader levels up, they made gain an additional skill or increase their expertise in an existing skill. These are chosen at random, with two options provided to pick from (unless the leader has the trait, in which case only 1 option is given).

Main Article: Espionage. To engage in, the leader must have at least one espionage skill. will then appear at the bottom of their info card--pressing this allow the leader to be assigned. This can be a useful way of avoiding the unassigned opinion malus when you have too many leaders for your available colonies and ships.

Some secondary skills are limited to either colony or ship leaders, while others can be obtained by any leader.

In the list of secondary skills below, basic/advanced/expert bonuses are listed with forward slashes between them--i.e., +5%/+10%/+15% means 5% at basic, 10% at advanced, and 15% at expert levels.