Ship Design

The Interstellar Space: Genesis Ship Design screen is accessed with the arrow and carpenter's square circular icon at the top right of the. Here you can design, creating new models from scratch or upgrading existing ones which can be applied to old ships at.

The first step is to choose the at the top middle of the Ship Design screen.

Options
At the top right of the Ship Design screen is the Options box. Here you will find:
 * Drive: All ships are automatically equipped with the latest technology which determines its Strategic and .  The + and - here can add extra tactical engines to increase, , and bonuses to  and  at the cost of extra Space.
 * Armor: All ships are automatically equipped with the latest which is multiplied by the Hull Size to determine  and Hull .  Clicking the Armor icon will allow reinforcing the Hull's  at the cost of additional
 * Shields: All ships are automatically equipped with the latest . Clicking on the icon here will allow conserving  by limiting shields to portions of the ship--front only, front and sides, etc.

Ship Special System
Main Article: . Here you can add Ship Special Systems that provide a number of additional abilities or bonuses.

Weapons
Main Article: Weapons. Here you can add and remove weapons as well as apply to them. Both are covered in depth on the page.

The targeting icon at the bottom left of each Weapon allows you to select the of the Weapon. By default weapons will only first in a 90 degree arc towards the front of the ship. For additional you can increase the  up to 360 degrees or make it a rear-only firing weapon for no additional

Ship Defense
Main Article:  Ship Defense is compared to the attacker's to determine whether a  hits or misses the ship according to the. A number of factors mentioned in the main article contribute to Ship Defense, and hovering over it will show how it was calculated.

Ship Attack
Main Article:  Every weapon has its own Ship Attack based on its and ship-wide modifiers as discussed in the main article. The value at the top of the screen is the average of all weapons' attack values: the actual attack value for each weapon is listed beside the icon.

Final Cost
The final and  costs of the ship will be the base value for its  plus the costs of all the components added to the ship. Keep this in mind--a fully loaded may look great on paper, but if it takes 100 turns to build and drains your entire  it will not be very useful in practice.