Module:Builder/Data/Text

--**************************************************** --** Tooltips defined with tip.Text will use the   ** --** values here under the same key as themselves. ** --** --** This is for short tooltips that don't really  ** --** have their own page sections, and is much     ** --** more efficiency for pulling by the Glossary. ** --****************************************************

local p = { ['Maintenance'] = 'Cost in per turn to maintain buildings.', ['Construction Costs'] = ' points required to build.', ['Space'] = 'Amount of taken by item. Each hull type has a limited amount of space.', ['Damage'] = ' done by weapon. Without mod must first destroy the shields to reach the armor. Without mod must first destroy the  to reach the hull and systems.', ['Min Damage'] = ' done by a beam weapon at its furthest range', ['Shield Block'] = 'Amount of absorbed by the  before they takes damage.', ['Shield Absorption'] = 'Amount of before the  are destroyed. By default regenerates at 30% per round.', ['Armor Points'] = 'Amount of damage before the  is destroyed. Multiplied by hull size (1 for Frigate, 2 for destroyer, etc.).', ['Miniaturization'] = 'Each weapon and system gains a level of  for each level of research completed in the same field beyond that needed to obtain it. This decreases the it takes up, its cost, and for weapons affects what mods can be applied.', ['GCB'] = 'Bonus to ground combat when invading, raiding, or defending.', ['Armor'] = 'Second line of defense after, must be destroyed before the ship hull and systems take damage unless the attacker has .', ['Shields'] = 'First line of defense, must be destroyed before the ship takes damage unless the attacker has .', ['Scanners'] = "Scanners provides a bonus to ships with the , as well as increasing the detection range and information gathered on other Empires' fleets.", ['Targeting Algorithms'] = 'Targetting Algorythms apply a bonus to all ships based on the highest type researched. The bonuses do not stack--only the highest level is used.', ['Base Ship Attack'] = "The displayed Ship Attack is only an average. Every ship has a Base Ship Attack, and each weapon makes a separate hit roll based on Base plus the weapon's  with modifiers for, etc.  The Base can be determined by hovering over , then subracting the value under From Weapons (Average)." -- Add more tooltip text here. }

return p