Module:Builder/Data/Leaders

local h = mw.loadData('Module:Builder/Data/Header')

-- Element types local t = h.t

local skills = { ['Trader'] = { t = t.skill, skillType = "Empire", leaderType = "All", image = "Skill Trader.png", notes = { "+5%/10%/15% trade agreement bonus" },       description = { "The Leader is skilled in interstellar trade providing a bonus to any ongoing trade treaties. The effects accumulate with other leaders with the trader skill.", "+5% to trade treaties revenue per skill level." }   },    ['Navigator'] = { t = t.skill, skillType = "Empire", leaderType = "Ship", image = "Skill Navigator.png", notes = { "+0.5/1.0/1.5 strategic ship speed" },       description = { "The leader's deep knowledge of the galaxy and experience as a navigator allows our fleets to take advantage of all gravity wells more efficiently.", "+0.5 parsec speed on starmap per skill level.", "Note: The effect is applied only if the leader has the highest navigator skill in the empire." }   },    ['Spiritual Leader'] = { t = t.skill, skillType = "Colony", leaderType = "Colony", image = "Skill Spiritual Leader.png", notes = { "+5%/10%/15% bonus" },       description = { "The leader has the capacity to influence and mobilize large crowds to follow the leader's beliefs.", "+5% morale to all colonies in system per skill level." }   },    ['Instructor'] = { t = t.skill, skillType = "Empire", leaderType = "All", image = "Skill Instructor.png", notes = { "+1/2/3 XP per turn to crew of all ships in empire", "Only highest leader's skill applies (not cumulative)" },       description = { "The leader's extensive experience and understanding of combat tactics increases the rate at which all ship crews gain experience. This benefit applies to all the ships in the empire, even when the leader is not assigned.", "Note: The effect is applied only if the leader has the highest instructor skill in the empire (is the best instructor)." }   },    ['Explorer'] = { t = t.skill, skillType = "Empire", leaderType = "Ship", image = "Skill Explorer.png", notes = { "+10%/20%/30% chance of finding something in ruins", "Better search rewards", "Expert only: can search ruins twice." },       description = { "The leader has both talent and experience in exploring other worlds, increasing both the chance of finding something when searching ruins and increasing the outcome of the exploration." }   },    ['Smuggler'] = { t = t.skill, skillType = "Empire", leaderType = "Ship", image = "Skill Smuggler.png", notes = { "+2/4/6 per ", },       description = { "A smuggler is an individual who deals with the secret exchange and shipment of goods to evade restrictions or tax fees. The items shipped are often considered contraband, and highly illegal. A smuggler brings in additional credits per strategic resource by level." }   },    ['Pirate'] = { t = t.skill, skillType = "Empire", leaderType = "Ship", image = "Skill Pirate.png", notes = { "+4%/6%/8% plundered from other empires' trade agreements", },       description = { "A pirate is an individual who commits acts of robbery or criminal violence in space. They're raiders, attacking ships and stealing their cargo. Pirates can be hired by an empire, which make them privateers or corsairs.", "A pirate plunders trade routes and their revenue from all trade agreements." }   },    ['Scientist'] = { t = t.skill, skillType = "Empire", leaderType = "All", image = "Skill Scientist.png", notes = { "+10/20/30 to empire", "+3%/5%/7% early breakthrough chance (cumulative)" },       description = { "A scientist is an individual who engages in systematic activity to acquire knowledge and help describe and predict how the universe works. In a more restricted sense, a scientist may refer to an individual who uses the scientific method and may be versed in one or more areas of science. Scientists perform research toward a more comprehensive understanding of nature, including physical, mathematical and social realms." }   },    ['Commando'] = { t = t.skill, skillType = "Colony/Fleet", leaderType = "All", image = "Skill Commando.png", notes = { "+5%/10%/15% cumulative in system or fleet", },       description = { "Commando leaders are highly skilled soldiers that inspire all the other soldiers around them. They increase the ground combat strength and space marine rating of all troops in the fleet or system the leader is stationed at. If you have several Commmando leaders in the same system or fleet, all of them boost your troops." }   },    ['Activist'] = { t = t.skill, skillType = "Empire", leaderType = "All", image = "Skill Activist.png", notes = { "+10/20/40 to empire", },       description = { "The leader is a highly influential individual with a natural skill for moving and shaking the status quo by performing vigorous campaigns to bring political, social and cultural change." }   },    ['Engineer'] = { t = t.skill, skillType = "Ship", leaderType = "Ship", image = "Skill Engineer.png", notes = { "-1/-2/-3 heat per round to leader's ship", },       description = { "The leader shows high skill in maintaining and controlling starship engines, the ship's reactor and all the other power systems of the vessel. This allows the energy overload function to be used more often during combat. This benefits only the leader's ship." }   },    ['Medicine'] = { t = t.skill, skillType = "Colony", leaderType = "Colony", image = "Skill Medicine.png", notes = { "+25%/50%/75% to colony", },       description = { "Versed in the science of medicine, the leader has acquired a great degree of knowledge and skill on treating and healing many types of diseases in many worlds and races. As a direct consequence of this, the mortality rates in the systems they govern are much lower than usual." }   },    ['Planetologist'] = { t = t.skill, skillType = "Colony", leaderType = "Colony", image = "Skill Planetologist.png", notes = { "+25%/50%/75% to colony", },       description = { "A Planetologist masters all the properties of planets, moons and all the ecosystems of entire worlds, which provides a boost to planetary engineering activities in all the colonies of the system they govern." }   },    ['Astrobiologist'] = { t = t.skill, skillType = "Empire", leaderType = "All", image = "Skill Astrobiologist.png", notes = { "+5/10/15 for Planetary Engineering Tech to empire", "+4/8/12 additional per level researched." },       description = { "The leader has specialized in the study of the origins, evolution and future of all types of life in the universe which provides a boost to all planetary engineering research activities." }   },    ['Economics Specialist'] = { t = t.skill, skillType = "Empire", leaderType = "Colony", image = "Skill Economics Specialist.png", notes = { "+5/10/15 for Economics Tech to empire", "+4/8/12 additional per level researched." },       description = { "The leader is a specialist in theories and concepts from economics in topics as diverse as intergalactic commerce, research and alien cultural exchange, which provides a boost to all economics research activities." }   },    ['Astronautics'] = { t = t.skill, skillType = "Empire", leaderType = "Ship", image = "Skill Astronautics.png", notes = { "+5/10/15 for Propulsion Tech to empire", "+4/8/12 additional per level researched." },       description = { "The leader is well versed in the theory and practice of space navigation, which provides a boost to all propulsion research activities." }   },    ['Astroengineering'] = { t = t.skill, skillType = "Empire", leaderType = "Colony", image = "Skill Astroengineering.png", notes = { "+5/10/15 for Construction Tech to empire", "+4/8/12 additional per level researched." },       description = { "The leader is knowledgeful on large-scale structural engineering, including the design, construction, and operation of space technology, providing a boost to all construction research activities." }   },    ['Weapons Specialist'] = { t = t.skill, skillType = "Empire", leaderType = "Ship", image = "Skill Weapons Specialist.png", notes = { "+5/10/15 for Weapons Tech to empire", "+4/8/12 additional per level researched." },       description = { "The leader is an authority in weapons design, construction, and operation, which is a boon to the empire weapons research division program." }   },    ['Defense Technologies'] = { t = t.skill, skillType = "Empire", leaderType = "Colony", image = "Skill Defense Technologies.png", notes = { "+5/10/15 for Defense Tech to empire", "+4/8/12 additional per level researched." },       description = { "The leader is highly skilled in warfare, with a specialty in defense technology, namely armor, shields and defense strategy in general, which helps our efforts in coming up with new defense technology." }   },    ['Infrastructure Planner'] = { t = t.skill, skillType = "Colony", leaderType = "Colony", image = "Skill Infrastructure Planner.png", notes = { "+25%/50%/75% production bonus to colony", },       description = { "The leader has a talent for devising the most efficient solutions for organizational structures and facilities like buildings, roads and power supplies, helping boost infrastructure development in all the colonies of the system." }   },    ['Saboteur'] = { t = t.skill, skillType = "Espionage", leaderType = "All", image = "Skill Saboteur.png", notes = { "Destroy level 1/2/3 ground military building", "Destroy star base/battle station/star fortress", "Destroy Cruiser/Battleship/Titan", "0%/50%/100% chance to frame another empire" },       description = { "The leader shows skill in being able to infiltrate enemy defenses and sabotage military assets. Experienced saboteurs will be able to destroy higher-level assets prior to an assault on a colony.", "Note: Only one military asset can be choosen for sabotage prior to assaulting the colony." }   },    ['Espionage Skill'] = { t = t.skill, skillType = "Espionage", leaderType = "All", image = "Skill Espionage.png", notes = { "Steal tech 1 level below/equal to/1 level above max level researched", "0%/50%/100% chance to frame another empire" },       description = { "The leader is skilled in the act of obtaining secret or confidential information from targeted empires. Leaders with espionage skills will be able to steal technologies. Depending on the espionage skill level, the more advanced the technological secrets to obtain will be." }   },    ['Deep Cover'] = { t = t.skill, skillType = "Espionage", leaderType = "All", image = "Skill Deep Cover.png", notes = { "Basic: Can see rival treasury, ship support info, and strategic resources", "Advanced: Can see rival tech tree and leaders", "Expert: Can see rival fleets, systems, and colonies", "0%/50%/100% chance to frame another empire" },       description = { 'The leader has skill in the art of disguise and can work "undercover" to avoid detection for the purposes of gaining the trust of the targeted empire in order to gather priviliged intelligence information from it.' }   },    ['Psy-Ops'] = { t = t.skill, skillType = "Espionage", leaderType = "All", image = "Skill Psy-Ops.png", notes = { "Reduce rival leader opinion by 4/6/8 points", "Leaders defect at -10 opinion", "0%/50%/100% chance to frame another empire" },       description = { "The leader is skilled in employing psychological tactics intended to manipulate one's opponents or enemies, such as the dissemination of propaganda or the influencing of key individuals such as leaders." }   },    ['Star Guide'] = { t = t.skill, skillType = "Empire", leaderType = "All", image = "Skill Star Guide.png", notes = { "+5%/10%/15% bonus to interstellar tourism" },       description = { "The leader's many interstellar travels and social connections among many cultures and species provides a considerable boost to all interstellar tourism exploitations going on in the empire. The effects accumulate with other leaders with the star guide skill.", "+5% to interstellar tourism revenue per skill level." }   },    ['Squadron Commander'] = { t = t.skill, skillType = "Fleet", leaderType = "Ship", image = "Skill Squadron Commander.png", notes = { "+25%/50%/75% bonus to fighter and bomber attack and defense to fleet", "Highest leader in fleet only--not cumulative" },       description = { "The leader has experience with fighters and bombers, has flown many missions and acquired a great deal of expertize on dogfight and bomb run techniques. Squadron Commanders boost both the offensive and defensive capabilities of all fighters and bombers present in the fleet the leader is in.", "Note: The effect is applied by the leader with the highest skill in the fleet (is the best squadron commander)." }   },    ['Helmsman'] = { t = t.skill, skillType = "Ship", leaderType = "Ship", image = "Skill Helmsman.png", notes = { "+15%/30%/45% defense to leader's ship", },       description = { "This leader's proficiency in performing highly advanced evasive maneuvers makes them an exceptionally hard target. Many an enemy captain has found themselves frustrated by this leader's knack for deftly dodging nearly all incoming fire." }   },    ['Ordnance'] = { t = t.skill, skillType = "Ship", leaderType = "Ship", image = "Skill Ordnance.png", notes = { "+2/+4/+6 missile ammo to leader's ship", },       description = { "This leader's obsession with quality control allows them to achieve above average ordnance equipment reliability. Their diligent efforts and inspections increase their available ammo by decreasing the frequency of misfires and malfunctions caused by improper upkeep." }   },    ['Sharpshooter'] = { t = t.skill, skillType = "Ship", leaderType = "Ship", image = "Skill Sharpshooter.png", notes = { "+10%/20%/30% attack to leader's ship", },       description = { "This leader's knowledge of physics allows them to accurately predict the most opportune time to fire, and their exceptional patience grants them the capability to hold their fire until that time arrives, no matter the situation." }   },    ['Weaponry'] = { t = t.skill, skillType = "Ship", leaderType = "Ship", image = "Skill Weaponry.png", notes = { "+10%/20%/30% weapon damage to leader's ship", },       description = { "This leader's in-depth knowledge of weaponry allows them to take advantage of ingenious and unorthodox techniques in order to fully maximize their damage output." }   },    ['Tactician'] = { t = t.skill, skillType = "Ship", leaderType = "Ship", image = "Skill Tactician.png", notes = { "+2/4/6 combat movement to leader's ship", },       description = { "his leader's combat experience and tactical expertise allows them to accurately predict enemy combat movements. This ability allows the leader to easily outmaneuver, pursue, and reach their targets in the quickest and most efficient manner possible." }   },    }

local traits = { ['Observant'] = { t = t.trait, traitType = "Inherent", image = "Trait Observant.png", notes = { "Always at least finds in  if nothing else" },       description = { "Having an attentive, sharp-eyed nature allows the leader to notice things that would easily pass unnoticed to others. When others in a same position would find nothing, this leader will always find something while exploring ruins that is worth some credits in the market." }   },    ['Empathic'] = { t = t.trait, traitType = "Inherent", image = "Trait Empathic.png", notes = { "+5% to colony" },       description = { "The leader has great capacity to understand and feel what another being is experiencing from the other person's point of view, which means to say the ability to place oneself in another's shoes." }   },    ['Infamous'] = { t = t.trait, traitType = "Inherent", image = "Trait Infamous.png", notes = { "-1 diplomatic relations with all empires" },       description = { "The leader is well know for misconduct or unscrupulous behavior, and has been convicted for serious crimes. Other empires will not like that you have villainous scoundrels working for you." }   },    ['Lone Wolf'] = { t = t.trait, traitType = "Inherent", image = "Trait Lone Wolf.png", notes = { "-1 to offense, defense, and initiative primary skills for each other leader in fleet" },       description = { "Likes to work alone and will get a penalty to offense, defense and initiative skills per additional leader in the fleet." }   },    ['Trusting'] = { t = t.trait, traitType = "Acquired", image = "Trait Trusting.png", notes = { "Will not defect or threaten to leave", "+1 opinion every 5 turns assigned instead of every 10", "-1 opinion every 2 turns unassigned instead of every turn" },       description = { "The leader shows sympathy and loyalty towards the empire and should not defect or threaten to leave. Also, the leader's opinion increases faster when assigned and decreases slower when not assigned." }   },    ['Envious'] = { t = t.trait, traitType = "Inherent", image = "Trait Envious.png", notes = { "May request dismissal of other leaders as a desire" },       description = { "The leader shows signs of being envious, develops conflictual relationships with peers and tends to foment intrigue." }   },    ['Genius'] = { t = t.trait, traitType = "Inherent", image = "Trait Genius.png", notes = { "Gains +2 instead of +1 to primary trait on level up" },       description = { "The leader reveals extraordinary learning capabilities and will improve the primary skill further upon each level gained." }   },    ['Uncreative'] = { t = t.trait, traitType = "Inherent", image = "Trait Uncreative.png", notes = { "Cannot choose which secondary skill to gain or upgrade on level up" },       description = { "The leader shows lack of creativity and tends to focus and specialize. So, when the leader levels up there will be no multiple options of skills to learn and choose from and as such only one secondary skill upgrade will be presented." }   },    ['Quick'] = { t = t.trait, traitType = "Inherent", image = "Trait Quick.png", notes = { "+1 to primary skill per level" },       description = { "The leader is a very fast thinker and quick to react giving a bonus to combat initiative whenever that primary skill is upgraded." }   },    ['Visionary'] = { t = t.trait, traitType = "Inherent", image = "Trait Visionary.png", notes = { "+1 per  to colony" },       description = { "The leader excels at thinking about or planning for the future with imagination and wisdom, giving a bonus to space culture generation in the colonies they manage." }   },    ['Philanthropic'] = { t = t.trait, traitType = "Acquired", image = "Trait Philanthropic.png", notes = { "+5% to colony" },       description = { "The leader has developed a profound sense of respect and care towards the population and is therefore highly respected due to gestures of kindness and generosity." }   },    ['Greedy'] = { t = t.trait, traitType = "Acquired", image = "Trait Greedy.png", notes = { "Requests merit raises more often and for a higher amount" },       description = { "The leader shows an intense and selfish desire for wealth and power." }   },    ['Xenophobic'] = { t = t.trait, traitType = "Inherent", image = "Trait Xenophobic.png", notes = { "Can only be hired by some races" },       description = { "For some reason, the leader dislikes certain alien species and will not offer to work for them." }   },    ['Fickle'] = { t = t.trait, traitType = "Acquired", image = "Trait Fickle.png", notes = { "-2 opinion for each turn unassigned", "+1 opinion for every 20 turns assigned (instead of every 10 turns)", "May defect/threaten to leave at -5 opinion (instead of -10)" },       description = { "Fickle leaders show apathy towards the empire they work for and change their minds frequently, especially as regards to one's loyalty or affections. If they wish to move on there is little one can offer for them to stay. The leader's opinion increases slower when assigned and decreases faster when not assigned." }   },    ['Shape Shifter'] = { t = t.trait, traitType = "Inherent", image = "Trait Shape Shifter.png", notes = { "-25% chance of discovery on spy missions", "-2 turns to set up spy missions", },       description = { "Shape shifters have the ability to transform their physical appearance at will, which is quite handy when you want to sneak around." }   },    ['Clumsy'] = { t = t.trait, traitType = "Acquired", image = "Trait Clumsy.png", notes = { "+25% chance of discovery on spy missions", "+2 turns to set up spy missions", },       description = { "The leader moves and handles things in an awkward manner. This lack of tact makes all spy attempts harder." }   } }

return { ['skills'] = skills, ['traits'] = traits }