Module:Builder/Data/Misc

--**************************************************** --** Place for data types too small to really      ** --** to really deserve their own module. ** --**                                               ** --**  See comments at top of Data/Header for        ** --** important info on adding new types. ** --**                                               ** --**************************************************** local h = mw.loadData('Module:Builder/Data/Header') -- Element types local t = h.t -- research types --local rt = h.rt -- local stat types local st = h.st -- local strategic resourse types --local sr = h.sr -- local tip types local tip = h.tip -- local tipdefaults --local tipDefaults = h.tipDefaults

local misc = { -- Hull types ['Frigate'] = { t = t.hull, sp = 55, ssp = 1, mult = 1, cc = 750, def = '+20%', notes = { 'No prerequisies', 'Good for scouts and escorts' }},   ['Destroyer'] = { t = t.hull, sp = 120, ssp = 2, mult = 2, cc = 1825, def = '+10%', notes = { 'No prerequists', 'Good for early game light combat', 'Good later for scouts and escorts' }},   ['Cruiser'] = { t = t.hull, sp = 240, ssp = 3, mult = 3, cc = 3650, def = '+0%', notes = { 'Requires a to build', 'Smallest capital ship', 'Good for early game medium or latter game light combat', 'Best accompanied by an escort fleet' }},   ['Battleship'] = { t = t.hull, sp = 500, ssp = 4, mult = 4, cc = 7575, def = '-10%', notes = { 'Requires a to build', 'Large capital ship', 'Good for medium to heavy combat throughout the game', 'Best accompanied by a significant escort fleet' }},   ['Titan'] = { t = t.hull, sp = 1000, ssp = 5, mult = 6, cc = 18850, def = '-20%', notes = { 'Requires a to build', 'Requires tech', 'Largest ship representing a significant investment of and ', 'Good for extremely heavy combat', 'Best accompanied by an escort fleet including smaller capital ships' }}, }

return misc