Civilian Ships

in Interstellar Space: Genesis perform important functions including founding Colonies, establishing, , and ferrying resources from. They cannot be modified by Ship Design and carry no and are sitting ducks in combat if not escorted by

Colony Ships
Colony Ships require no special technology to build and as the name implies establish colonies on. Their are fairly high at the start of the game, so it is best to build up your home colony before trying to construct one.

Outpost Ships
Outpost Ships require no special technology to build and of course establish. Note however that technology is required to build  on.

Survey Ships
Survey Ships can perform, increase the speed of , and improve the odds of finding something useful from.

Support Ships
Support Ships require the technology which always grants a free one. They provide significant a bonus to all colonies in the  they are orbiting that scales with the total  of the entire Empire up to 150 points, as well as a bonus to. Note they come with a fairly steep 4 cost.

Freighter Fleets
Freighter Fleets are necessary to ferry the resources from  to their target colony. Unlike other ships, they do not appear on the except as lines from the  to the target colony if you toggle the Show Exploitations button in the bottom right of the. They do, however, consume 1 each, with their total current number and the count of those unassigned near the middle of the top of the  as the white arrow with orange--thing.

Assault Ships
Assault Ships actually have a military function--transporting for  and --but otherwise act as civilian ships in not being modifiable and carrying no weapons. The number of Assault Ships present in a fleet determines the number of marines participating in battle, and casualties taken destroy them, so fleets involved in raiding or invasions campaigns should be accompanied by a good number of them.